Kelly Mark's "Prime Time" (2000)
begins from a deceptively simple premise: a video recording
two hours of channel surfing during prime time. By re-framing
channel surfing as video, the work invests the clickerwith the
power of editing. It quickly becomes clear, however, that Mark's
channel surfing starts out from a moredeliberate premise than
most: channels are scanned in serial order, from 2 to 104 and
back again. The pacingis uneven: Xena the warrior princess and
Ren and Stimpy garnermore attention, for instance than Emeril'smeringues.
Inevitably the remote hurries you on to thenext channel, continuing
on its progress through the stations, continuing even into the
outer reachesof the cable universe where we know nothing will
be on. Thisconceptual rigour stuggles with the familiarity of
the pacing, something that seduces yet manages to remain abstract
and frustrating at the same time. Suspended in this mixture
of the strange and the comfortable, I found myself forgetting
that I wasn't the one clicking through the channels. Perhaps
the kind of detached, semi-distracted control involved in channelsurfing
isn't the kind of thing that really needed much of a subject
there anyways. My initial impression, that the artist had controlled
the editing of the channels, faded. Here the artist's "contol"
is at best a minimal manipulation of a series of ready-made
images determined more by the field of mass culture than by
the artist. Indeed, Mark's work seems less interested in a sociology
of "channel surfing", than with extending her explorations
of repetitions and series into the medium of television. It
can be seen as a humorous investigation that builds upon and
infects the austere serial logic associated with minimalist
projects like that of Carl Andre and Robert Ryman. While the
deliberate scanning of all 104 channels employs a serialized
ready-made (in a way analogous to the factory produced materials
of minimalism), the specific juxtapositions remain unpredictable
and random in a way that goes beyond minimalist principles.
This dynamic was the motivation for exhibiting Mark's work upon
a series of identical yet different used monitors at 'Father
& Son's Furniture'. By putting this controlled conceptual
logic of minimalism to work in the alien fields of used furniture
and prime time television, Mark opens it up to far less predictable
phenomenology of "presence".
-Craig Buckley, Curator |